
Known Issues and Run Recovery
Check Honcho, Teller, loading, locked-door, and new-badge reports before repeating a long run.
Route desk
Task-led walkthroughs for the question that brought you here, plus a current troubleshooting desk for runs that stop progressing.


Check Honcho, Teller, loading, locked-door, and new-badge reports before repeating a long run.

The current route into The Archives, what to choose in the lobby, and what to know about older Hotel entry reports.

A practical Archives run plan covering sectors, elevators, Gold skips, recovery rooms, and the encounters that most often end a run.

The exact A–Z room count, how sector skips change the route, and a calculator-ready way to estimate your own run time.

What Z-50 means, how to plan the final sector, and how the official Z-50 badge fits the A–Z route.

The current Skeleton Key route through The Mines, Door 152, and the hidden Stairwell entrance.

A compact Door 152 checklist for finding the broken route, using the Skeleton Key, and avoiding the most common failed setup.

How to read the six-flower station, compare the loop, and choose the correct direction in The Archives.

How end-of-section Gold skips work, why the price matters, and when saving currency is stronger than skipping.

A compact guide to recovering health during a long Archives run and using the water-cooler controls correctly.

How the Journal records entities, items, and locations, plus a practical plan for collecting entries without wasting full runs.