Encounter index

DOORS Archives Entities

Identify the room change, read the cue, and use the shortest safe response. Every detail page starts with the counter.

10 Archives entries2 Stairwell entriesUpdated Aug 29
Official DOORS Archives thumbnail showing office entities

Main subfloor

The Archives

Office corridors, service counters, crowd control, memory rooms, and economy pressure.

Official DOORS thumbnail showing office-styled Archives entities
The ArchivesPatrol and stampede hazard

Drones

Office drones shift positions around the route and can turn a normal corridor into a moving crowd hazard.

Official trailer frame with a bright Archives memory effect
The ArchivesFast corridor threat

Bash

Bash is a rush-like Archives threat with fire damage and a strong audio tell.

Official trailer frame showing a numbered Archives ticket
The ArchivesInventory and Gold pressure

Ransom

Ransom interrupts the run with a demand that turns saved Gold into a survival resource.

Official Archives trailer image showing a labeled film reel
The ArchivesMemory-loop anomaly

Forget-Me-Not

Forget-Me-Not tests whether the station changed between loops rather than testing speed.

Official trailer frame showing a service ticket numbered 29
The ArchivesTicket and countdown encounter

Teller

Teller turns a numbered service queue into a timed progression check.

Official Archives teaser image showing television static
The ArchivesScreen-pressure hazard

Scribbles

Scribbles attacks through the screen, reducing the time available to read a room safely.

Official Archives trailer frame inside an office
The ArchivesAttention-control encounter

Alma

Alma punishes the wrong camera attention and has generated conflicting launch-day counter reports.

Official DOORS Archives office thumbnail
The ArchivesElectrical floor hazard

Currents

Currents make puddles and powered spaces a pathfinding problem instead of background scenery.

Official DOORS thumbnail showing a desk in the Hotel
The ArchivesHarmless interaction

Fih

Fih is a friendly break in the Archives threat loop and accepts fish food.

Official Archives trailer frame showing an office character
The ArchivesExecutive-office encounter

Honcho

Honcho is tied to a distinctive executive-office sequence that players can miss or see behave differently between runs.

Door 152 route

The Stairwell

Landing threats documented during the first day of the secret subfloor release.

Official DOORS Archives teaser with television static
The StairwellGaze-sensitive pursuer

Creak

Creak is a Stairwell threat controlled by careful camera attention rather than a simple sprint.

Official DOORS Archives teaser showing static on a television
The StairwellMovement-tracking hazard

Noise

Noise changes the Stairwell rhythm by reacting to movement and rewarding immediate stops.

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